AI Insights · Timothy · July 2023
Top 5 Waifu Games in Australia Q2 2023 Performance
Discover the performance trends of the top 5 Waifu games in Australia during Q2 2023, with insights on downloads, revenue, and active users.
During the second quarter of 2023, the top 5 Waifu games in Australia displayed varying performance trends in terms of downloads, revenue, and weekly active users. Here’s a closer look at how each game performed, based on data from Sensor Tower.
Shinobu - Sweet time saw a fluctuating download trend, peaking at around 1.9K in early April and dropping to just over 260 by early June. The game's weekly active users steadily increased, reaching a peak of approximately 7.8K in late May before declining to around 4.4K by the end of June.
Idle Angels: Goddess' Warfare experienced a notable increase in revenue, starting at around $3K in late March and peaking at approximately $8.1K in mid-June. Downloads were relatively stable, with a significant spike to about 1.5K in early June. Weekly active users also saw a rise, peaking at around 3.3K in mid-June before declining to approximately 1.7K by the end of the quarter.
GODDESS OF VICTORY: NIKKE demonstrated strong revenue performance, with a peak of approximately $62.5K in mid-May. Downloads showed a downward trend, starting at around 820 in late March and ending at about 680 by the end of June. Weekly active users remained relatively stable, peaking at around 16.5K in late June.
Higan: Eruthyll had a significant revenue peak of approximately $25.2K in early April, followed by a steady decline to around $176 by the end of June. Downloads also decreased sharply, from around 6.2K in early April to just 9 by late June. Weekly active users peaked at around 2.2K in early April before stabilizing at around 350 towards the end of the quarter.
Honkai Impact 3 displayed a fluctuating revenue trend, peaking at around $17.7K in early April and ending the quarter at approximately $10.5K. Downloads were relatively stable, maintaining an average of around 500 per week. Weekly active users peaked at approximately 2.5K in late April and ended the quarter at around 1.7K.
For more detailed insights and data, visit Sensor Tower. These trends highlight the dynamic nature of the mobile gaming market and the varying success levels of different titles within the Waifu games category.